Do the A320neo and 737 MAX share the same engine sounds?
No
Do the A320neo and 737 MAX share the same engine sounds?
No
Next aircraft Baby a318
I dont think we need a318. Other aircrafts are like embraer, bombardier and atr would be more cool
My friend, other planes are 40 TL, A350 is 80 TL
Yeah
I was shocked when I saw the price of the 737 800. It's an aircraft that has increased by more than 100%. It's even more expensive than a monthly global subscription, which is disappointing. Such prices are very high in Türkiye.
Yeah im also in turkiye, The game price was 130₺ when i bought it but the 737 price is 140₺. Thats literally embrarrassing. Im %1000 with you on this
Alles anzeigenOkay, let me waste my time for an extensive analysis for this tough challenge! (This is actually not AI but wasted time)
Here we have three pictures to analyze. By looking at them, you can clearly tell that these are pictures of different flight simulators. They differ in lightning, UI, camera perspective and overall realism of 3d models , from reality and from each other.
The UI, as an example the throttle lever and rudder control indicated that these are simulators or maybe even only games for mobile devices but also tablets and in general devices with touch control.
By looking at the camera perspective, it gets clear that this is supposed to be a first person view of a pilot in the left seat of the A320-Series. Some are more and some are less realistic. Now, let’s move on to a detailed analysis of each picture.
In the first picture, the aircraft is standing still. The airspeed on the UI indicates that by saying 0 knots, also the PFD. But airspeed isn’t equal to groundspeed but by looking at the ND you can also clearly see that it says 0 knots. In addition to that, the configuration is also an indication for that, e. g. the parking brake is set. The plane is most likely parked at a stand because there’s no building directly in front of it but the yellow taxi lane doesn’t continue either.
The lightning seems quite realistic. The sky is colored in a bright blue. Nevertheless, the cockpit is lacking bright highlights and that makes it look gray and even. There’s almost no contrasts.
The UI is a typical interface for mobile flight simulators. On the left side are the most important controls for flying, like the throttle, gear lever, trim etc. while on the right side there are less but also important interactions like ground services and autopilot. On the bottom, there are the most important flight information like airspeed, vertical speed and thrust but also nice to have control features like a button for changing the camera perspective and a button having a world map. Overall, this flight simulator seems, by looking at the picture at least, semi realistic. It has many features like services and it’s very functional for mobile playing but the model of the cockpit doesn’t seem to be too accurate. The colors seem off which could also be a result of the lightning. The sky however looks brilliant.In the second picture, you can see the aircraft standing still and aligned on the runway. The indicated airspeed says 2 knots but it’s because of the headwinds. Also, the configuration like the parking brake that’s activated strengthens that assumption.
On the first glance however, it looked like the plane is taking off with the nose pitched up but that’s not the case because the virtual horizon on the PFD indicates that there’s no pitch at all. Nevertheless, it still looks like this because of the weird camera perspective. It feels kind of low and also a proof for the off perspective is the fact that you can see the right white sphere not blocked by the red sphere for seat adjustments. Usually, the red sphere should block the white sphere perspective wise. The lightning looks also kind of weird. The sky is tinted in a darker but more intense blue than in the first simulator. However, the cockpit isn’t affected by that. It feels out of place. Like in the first simulator, the cockpit has almost no shadows and overall it feels too dark and still without contrasts.
Talking about the UI, this simulator has a similar attempt. On the left, there are the essentials for flying IFR, throttle, auto pilot and trim. On the right, there are a lot of different controls like the parking brake but also alarms etc. Left to that, there’s also a chat which allows a communication between players. On the bottom, there are the most impirtant flight information displayed like in the previous picture. Overall, it’s quite similar to the first picture but with minor changes like the color of the digits.
The 3d model of the cockpit seems even less realistic than in the previous picture. The textures are poor and the proportions seem off which could also be a result of the camera perspective. However, there are 3d buildings in the distance that aren’t on the airport so most likely it’s a city which makes flying much more enjoyable and realistic.Last but not least, in the third picture you can again see an aircraft standing still. That indicates the PFD as well as the ND. It’s at a gate, there is a jetway and an airport building in front of it which implies that.
The lightning seems to be the opposite of the first picture. While, the sky is too dark or just not bright enough, the cockpit itself has a great brightness and very realistic looking shadows.
However, this simulator differs a lot from the first but also the second simulator when it comes to the UI. While the first two had a quite similar UI, this simulator has almost no UI. It’s very minimalistic. There’s a throttle lever on the left side and a flap and gear lever but that’s it. On the other side there’s a rudder and in this case pushback controls which most likely are temporarily though. There are no flight information whatsoever. On the one hand, this indicates that the simulator is less realistic and more arcadish than the previous ones hence the lack of controls but on the other hand, it could also mean that this simulator has interactive buttons which makes a less simple ui not needed like we know from PC simulators. This is unlikely though because mobile devices are limited not only performance wise but also by its functionality. An interactive cockpit also requires a close to reality cockpit model.
But exactly that is the case in this picture. The cockpit model not only has amazing lightning but also seems very close to reallife, the camera perspective, the textures and especially the amount of details and the amount of buttons but also the proportions in general. So, there actually is a likelihood that the interactive cockpit is the case on this mobile simulator.
In conclusion, after such a long analysis including descriptions, analyses and comparisons, it gets clear what kind of mobile simulator gets showcased in each picture. The first picture is RFS - Real Flight Simulator, the second picture is Aerofly and the third picture is Infinite Flight.Thank you for reading this! It took me around an hour. I hope you are satisfied with my conclusion:)
Bro what is the point of this
Hello dear ipac management and family. We kindly request you to bring Turkish Airlines livery on Airbus 320 aircraft. Best regards and success
Yes we really need it
This would be cool
Yes, I have Samsung A54 and i get around 50 fps on high graphics (Vulkan) Im sure a35 will be good for aerofly
Same problem with the dash 8
Yes really where is it
We are not going to announce the next plane this time. It will probably be shown when it's "coming soon".
I hope its a b737-800
Can you pass me your in-game settings, mine is crashing when I use Vulkan, my phone is a Poco X6 Pro 12G
Also you can close the clouds for better performance
Can you pass me your in-game settings, mine is crashing when I use Vulkan, my phone is a Poco X6 Pro 12G
Im using Samsung a54 (8gb ram) and i get around 40-50 fps with this settings
If your phone is new its not a big problem because the battery is still learning how youre using your phone but if its still continue after 2-3 months its about your device.(sorry for bad english) İ have 5000mah battery and after a 1 hour flight my battery only uses %30 battery
It would be nice to see it in the game
Most mobile devices can’t even handle it, and I’m not sure vulkan is on mobile anyway.
Idk im playing with vulkan with no problem