RC 10 has a weird Light Rendering Bug in VR in all 4D Scenes that have additional lightsources, especially noticable at night (changing Daytime with T / Shift+T) or in the basketball arena indoor scene, which for some reason currently also crashes my game. Lights are effectively only rendered on the bottom half of the rendered images.
Steam VR on Windows, Virtual Desktop, Quest 3, Nvidia RTX 3070 Ti, Driver Version 560.94.
RC10 Bug: 4D Light VR Rendering
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Huuups, gut erkannt. 👍👍
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Kinda disappointing that this and a few other rc10 bugs are still hanging around. I'd really like to support the developers and upgrade my RC8/9 to RC10 but so far I haven't seen any good reasons to do this. Especially when RC8/9 are still working so well, esp. in VR.
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Kinda disappointing that this and a few other rc10 bugs are still hanging around. I'd really like to support the developers and upgrade my RC8/9 to RC10 but so far I haven't seen any good reasons to do this. Especially when RC8/9 are still working so well, esp. in VR.
I agree - I am a new customer who started out with RC10 fresh this year. I bought the full version with both expansion packs on Steam to support the developer team.
So far E-Mail contact with IPACS has been positive, although feedback generally is rather slow (and tickets via Ikarus support ticket system are mostly closed after short feedback, so contact via IPACS E-Mail seems more promising), and especially the feedback rate here in the forum is a bit lacking. I also sent 2 E-Mails to IPACS directly this week to inform about this bug and 2 other inquiries.