An update has just been published, please check for a new download for the 737-800 and -900. Then the lights should be back to normal.
👍
using vulkan by the way
An update has just been published, please check for a new download for the 737-800 and -900. Then the lights should be back to normal.
👍
using vulkan by the way
In my opinion, this is completely unnecessary considering that IPACS could focus on bringing other better features to the simulator, such as multiplayer, aircraft fuel consumption, adding more aircraft such as executive jets and general aviation planes, adding Garmin GPS to the Cessna 172 and Baron 58, real weather, ATC, adding parking positions at airports that automatically received boarding terminals, among other improvements that could further raise the quality level of Aerofly FS.
I understand where people are coming from with the "this is unnecessary; they could focus on X instead" argument, but requests like this are not unnecessary. People can ask for what they want, and it's up to the devs to determine which they want to add first.
A few months ago in the forum, there was a discussion with some other topic (I forgot), but eventually I brought up the moon being missing from the sky. There were a few people who said it's unnecessary; that the devs need to focus on X and Y (understandably so, they were bugs). However, the moon was brought again shortly after.
Alles anzeigenOkay, let me waste my time for an extensive analysis for this tough challenge! (This is actually not AI but wasted time)
Here we have three pictures to analyze. By looking at them, you can clearly tell that these are pictures of different flight simulators. They differ in lightning, UI, camera perspective and overall realism of 3d models , from reality and from each other.
The UI, as an example the throttle lever and rudder control indicated that these are simulators or maybe even only games for mobile devices but also tablets and in general devices with touch control.
By looking at the camera perspective, it gets clear that this is supposed to be a first person view of a pilot in the left seat of the A320-Series. Some are more and some are less realistic. Now, let’s move on to a detailed analysis of each picture.
In the first picture, the aircraft is standing still. The airspeed on the UI indicates that by saying 0 knots, also the PFD. But airspeed isn’t equal to groundspeed but by looking at the ND you can also clearly see that it says 0 knots. In addition to that, the configuration is also an indication for that, e. g. the parking brake is set. The plane is most likely parked at a stand because there’s no building directly in front of it but the yellow taxi lane doesn’t continue either.
The lightning seems quite realistic. The sky is colored in a bright blue. Nevertheless, the cockpit is lacking bright highlights and that makes it look gray and even. There’s almost no contrasts.
The UI is a typical interface for mobile flight simulators. On the left side are the most important controls for flying, like the throttle, gear lever, trim etc. while on the right side there are less but also important interactions like ground services and autopilot. On the bottom, there are the most important flight information like airspeed, vertical speed and thrust but also nice to have control features like a button for changing the camera perspective and a button having a world map. Overall, this flight simulator seems, by looking at the picture at least, semi realistic. It has many features like services and it’s very functional for mobile playing but the model of the cockpit doesn’t seem to be too accurate. The colors seem off which could also be a result of the lightning. The sky however looks brilliant.In the second picture, you can see the aircraft standing still and aligned on the runway. The indicated airspeed says 2 knots but it’s because of the headwinds. Also, the configuration like the parking brake that’s activated strengthens that assumption.
On the first glance however, it looked like the plane is taking off with the nose pitched up but that’s not the case because the virtual horizon on the PFD indicates that there’s no pitch at all. Nevertheless, it still looks like this because of the weird camera perspective. It feels kind of low and also a proof for the off perspective is the fact that you can see the right white sphere not blocked by the red sphere for seat adjustments. Usually, the red sphere should block the white sphere perspective wise. The lightning looks also kind of weird. The sky is tinted in a darker but more intense blue than in the first simulator. However, the cockpit isn’t affected by that. It feels out of place. Like in the first simulator, the cockpit has almost no shadows and overall it feels too dark and still without contrasts.
Talking about the UI, this simulator has a similar attempt. On the left, there are the essentials for flying IFR, throttle, auto pilot and trim. On the right, there are a lot of different controls like the parking brake but also alarms etc. Left to that, there’s also a chat which allows a communication between players. On the bottom, there are the most impirtant flight information displayed like in the previous picture. Overall, it’s quite similar to the first picture but with minor changes like the color of the digits.
The 3d model of the cockpit seems even less realistic than in the previous picture. The textures are poor and the proportions seem off which could also be a result of the camera perspective. However, there are 3d buildings in the distance that aren’t on the airport so most likely it’s a city which makes flying much more enjoyable and realistic.Last but not least, in the third picture you can again see an aircraft standing still. That indicates the PFD as well as the ND. It’s at a gate, there is a jetway and an airport building in front of it which implies that.
The lightning seems to be the opposite of the first picture. While, the sky is too dark or just not bright enough, the cockpit itself has a great brightness and very realistic looking shadows.
However, this simulator differs a lot from the first but also the second simulator when it comes to the UI. While the first two had a quite similar UI, this simulator has almost no UI. It’s very minimalistic. There’s a throttle lever on the left side and a flap and gear lever but that’s it. On the other side there’s a rudder and in this case pushback controls which most likely are temporarily though. There are no flight information whatsoever. On the one hand, this indicates that the simulator is less realistic and more arcadish than the previous ones hence the lack of controls but on the other hand, it could also mean that this simulator has interactive buttons which makes a less simple ui not needed like we know from PC simulators. This is unlikely though because mobile devices are limited not only performance wise but also by its functionality. An interactive cockpit also requires a close to reality cockpit model.
But exactly that is the case in this picture. The cockpit model not only has amazing lightning but also seems very close to reallife, the camera perspective, the textures and especially the amount of details and the amount of buttons but also the proportions in general. So, there actually is a likelihood that the interactive cockpit is the case on this mobile simulator.
In conclusion, after such a long analysis including descriptions, analyses and comparisons, it gets clear what kind of mobile simulator gets showcased in each picture. The first picture is RFS - Real Flight Simulator, the second picture is Aerofly and the third picture is Infinite Flight.Thank you for reading this! It took me around an hour. I hope you are satisfied with my conclusion:)
...and what did you gain from this hour? 😂
I understand. Thanks!
Hey IPACS,
As I was modifying some aircraft files for mobile, I wondered if importing user-made aircraft on mobile would be possible.
I know PC liveries are compatible on mobile with vulkan because I imported many of them and they work just fine, and I assume it would be the same with user-made aircraft that works well with FS2/FS4. With aircraft, however, I discovered where the installed aircraft are placed on PC (documents/aerofly/aircraft), and realized there is no way to do the same on android due to restricted access to the root package files on mobile (understandably so).
Im curious to know whether or not a dedicated addon folder would possible for mobile.
Its because of posts like these that I want the devs to add render distance options. I haven't done a flight since the update, but if they actually did reduce the distance in beta I also want them to revert it back to a greater distance. Though, I know there are many that prefer the balance, hence my point.
And I don't remember ever having this feature of auto-gear in the 787 since its release
I hope this is a mistake. Night flying is very ugly again.
"Improved download performance" in changelog. I wouldn't be surprised if it were intentional
Let me see if I understand. Did you mean that the gates and boarding terminals were now generated automatically in this latest update without the need to be done manually as was the case previously?
Yes
Have you checked Africa?
Even my birth city, Douala, has buildings. Cairo too
What? Really? I had the global version in april this year and I havent seen the terminal
You play on ios or android?
Europe and the U.S. coasts are the most detailed, since they've been worked on before Aerofly FS Global was released. Valencia is one of the hand-modeled ones
Just to know...which airports have been updated?
I think it's all the airports that haven't been modeled yet. The devs just found a way to generate airport buildings automatically instead of modeling every one by hand
A developer informed me via email that some automatically generated airports were updated but did not list these airports or explain how this was done. Do you know how this was done, what other airports were updated, and what the developer meant in the email he sent me?
No clue at all. Im just spawning in every single airport I see that wasn't modeled before (flat with no buildings)
After the latest updates I noticed that 3D structures were added to major airports around the world, such as gates and boarding terminals. The problem is that these airports do not have parking positions for aircraft in the location menu. For example Dallas and Atlanta now have 3D structures but no parking positions for aircraft.
I understand, but currently the system is to put them manually for every airport, which is obviously not ideal. This generation update is just one (but a big) step forward, and I assume they'll work on spawn locations after the generation is consistent and working well.
Same here. Looking forward to release.
Got any pictures of Doha and Abu Dhabi?
Wow. That explains why we haven't gotten any new 3D airports recently. Sure it's automatically generated but that's better than flat land.
MUCH better. I've avoided airports like Atlanta for a while because of this very reason
I've been having this same problem since my samsung update some weeks ago.
Same solution: start and stop the screen recorder, and the audio resets to normal
Samsung galaxy s24+, 12gb ram, Snapdragon 8 gen 3